Learning Outcomes

2D Studio Art Outcomes
  • Students are able to appreciate diversity of peer and professional work and can engage in critical discussion and critique with depth of analysis and respect for aesthetic and conceptual diversity.
  • Students have honed their personal voice into a clearly defined vision and Are able to articulate this voice visually, verbally, and in writing.
  • Students are able to produce serial imagery and variation to create a cohesive body of work.
  • Students are highly fluent with media and have internalized design issues.
  • Students have developed a deep and broad range of skills and knowledge of media and techniques that enable the maximum amount of personal choices, self- designing of problems, ongoing growth and exploration of creative directions, and cultivation of fluency in areas of choice.
  • Students engage in self-directed problem analysis, problem solving, and critical /creative thinking.
  • Students have developed a repertoire of personal AH resources and role models ranging from historical to contemporary.
  • Students display highly developed self-discipline and work ethic.
  • Students are able to present work professionally to multiple audiences.
  • BFA Students have worked with a professional gallery director and are able to collaboratively design an exhibit of their work.
  • Students have developed an extensive body of work and prepared a professional portfolio.
  • Students are prepared to make the transition from university into the outside world. They are able to plan for budgeting of materials, studio needs, and self-promotion – as needed to pursue professional artistry and/or graduate studies.
3D Program (Ceramics/Sculpture) Outcomes
  •        Demonstrate knowledge of the vocabulary of 3D;
  •        Demonstrate knowledge of the principles of 3D form, and how these principles relate to their own physical work (Linear Forms, Planar Forms, Solid Forms, Geometric Forms, Organic Forms, Open Forms, Closed Forms, Hard Forms, Soft Forms, Color, Pattern, Texture, Repetition, Gesture, Scale, Static vs. Dynamic Forms, Structure, Triangulation, Tension, Torsion, Shear, Compression);
  •         Work comfortably with a wide range of tools and materials (wood, clay, plaster, and non-traditional materials);
  •         Demonstrate familiarity with a wide range of techniques (Additive Processes, Subtractive Processes, Constructive Processes,Fastening, Mold-Making, Casting, etc.);
  •         Demonstrate basic concepts and skills linking 3D processes and techniques to graphic design-related themes;
  •         Demonstrate proficiency in taking a professor’s assignment and developing it into a fully realized project, both conceptually and technically;
  •         Demonstrate the ability to articulate several contemporary issues in 3D art, and how their own work relates to those issues;
  •         Demonstrate understanding of the basic historical developments in recent 3D art, and be able to talk about how their own work relates to these developments;
  •         Demonstrate an understanding of the differences between modernism and postmodernism;
  •         Demonstrate the ability to synthesize formal, technical, and conceptual thinking in a single project;
  •         Demonstrate basic research skills and an ability to employ these skills in the service of writing about, talking about, and making art;
  •         Demonstrate advanced technical skills in certain areas consistent with the student’s own artistic interests;
  •         Demonstrate basic knowledge of health and safety codes, regulations, and studio operation;
  •         Plan and order materials and supplies and manage a work space;
  •         Document work and maintain a portfolio;
  •         Develop a personal artistic voice which is demonstrated in work produced.
Graphic Design Outcomes
  •         Students are able to demonstrate expertise as visual communicators.
  •         Students are prepared as pre-professionals ready for a wide variety of entry-level jobs in the field of Graphic Design—including a portfolio of digital and mounted artwork to show results of preparation and generation of work.
  •         Students develop a comprehensive set of skills cultivated through a progressive series of courses that are tiered in complexity, from introductory level typography and layout skills to more advanced and complex corporate design and multi-media applications.
  •         Students develop high level skills in the areas of both print and motion design, including logo and symbol generation, publication design, website and animation design, in addition to generating and understanding color and typographic systems, and complete corporate identity systems design.
  •         Students are able to present and articulate all three stages of project development to clients: roughs and comps, selection of narrowed comps, and final presentation with all applications.
  •         Students are able to approach design problems through the integration of conceptual and practical aspects of the design process with critical acumen and creative innovation.
  •         Students develop projects through a combination and balance of both: a) skills developed toward conceptual analyzation, and b) skills in technical proficiency with digital software media.
  •         Students can address professional job expectations and the overall business concerns of the profession. Students are also able to evaluate ethical issues in design and other critical design issues.
  •         Students are able to engage in sustained research necessary to develop comprehensive corporate identity projects involving logo applications, packaging design, promotional and sales displays, publications, market analysis, client need analysis, comparison of competitors in the market, and target audience analysis.