Game Design (B.S.)

Game Design (B.S.)
Students working on a computer

Gain the skills for success in a rapidly advancing field.

This program provides the skills for success in a rapidly advancing field. Student-created games of increasing sophistication stem from studies in art, business, computer science, communication, and graphic design, along with focused inquiries into game design principles and practice. Students can focus in either Creative Media or Technology to position themselves for work as innovative game designers, interactive web developers, digital artists, and in other related fields, either in-house or successfully self-employed.

The program offers a unique blend of both the hard and soft skills that employers prize. Students benefit from a wide range of University resources including the cutting-edge technology of the Draper & Maynard Makerspace, which features state-of-the-industry equipment in a facility comparable to those among leading technical and research institutions. The University’s robotics lab, video production suites, art galleries, computer labs, and other assets combine to offer multiple pathways to explore, experiment, and master essential concepts.

Plymouth State’s Cluster Learning Model prioritizes hands-on, project-based work that is the hallmark of creative team environments. Students make an impact while collaborating with peers from other disciplines and real-world businesses and organizations.


Program Coordinator, Game Design
General Education Coordinator
Phone: (603) 535-3122
Office: Office of the Provost, Hyde Hall Rm 235B, MSC 60, Plymouth, NH 03264

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Curriculum & Requirements


Course Title Credits
Core Requirements
GD 2000Game Design Principles4
AR 1075Art Foundations Drawing: Line and Language4
ENT 2040Foundations of Innovation and Entrepreneurship4
CS 2010Computing Fundamentals (TECO)3
AG 2100Design Software Basics (TECO)4
MA 2210Finite Math with Business Statistics (QRCO)4
CS 2370Introduction to Programming4
CM 2775Media and Cultural Studies (TECO)4
CM 3006Analyzing Screen Media (DICO)4
CM 3125Communicating Through Animation (INCO)4
AG 4200UX/UI: Digital Identity4
CS 4520CyberEthics (DICO,INCO,WRCO)3
GD 4000Game Design Workshop (Must take this class twice)8
World Building Experience (choose 1)4
EN 3420
Rethinking Medieval and Renaissance Literature (INCO,INCP)
EN 3515
Currents in Global Literature (GACO)
HI 3117
Revolutionary America, 1763-1815
HI 3145
Antebellum America, 1815-1860 (DICO,INCO)
HI 3155
American Civil War and Reconstruction
HI 3230
Topics in European History (GACO)
HI 3342
New Hampshire and New England History
HI 3405
Love, Sex, and Family in Medieval Europe
HI 3485
The French Revolution and Napoleonic Era, 1789-1815 (GACO)
HI 3526
The Great Depression in Film, Print, and On Stage: An Interdisciplinary History (DICO,INCO)
HI 3571
Interrogating US History (DICO,TECO)
HI 3590
Religious Conflict in Early Modern Europe (GACO)
HI 3815
Topics in United States History
HI 3825
Topics in World History (GACO)
PO 3125
Political Parties, Elections, and Interest Groups (TECO)
PO 3255
Model United Nations (GACO,INCO)
PO 3305
Latin American Politics (GACO,WRCO)
PO 3355
Women in World Politics
PO 3505
Politics and Conflict in the Middle East (GACO,INCO)
Pick a Focus - Technology or Creative Media9-12
Technology Focus:
CS 2381
Data Structures and Intermediate Programming
Pick two of the following; both must be upper level
CM 3400
Interactive Web Communication (INCO,INCP)
CS 3015
Mobile Application Development
CS 3020
Web Programming
CS 3820
Human-Computer Interaction
GD 4800
Independent Study
GD 4900
Creative Media Focus (Pick 3; at least 2 must be upper level):
AG 3200
EN 2710
Creative Writing
EN 3685
EN 3105
Fiction Workshop
EN 3325
Literature into Film
MU 2105
Introduction to Music Technology (TECO)
TH 3300
Design for the Theatre (Topics)
TH 3340
Writing for Performance (Topics)
GD 4800
Independent Study
GD 4900
General Education
EN 1400Composition4
IS 1115Tackling a Wicked Problem4
MAMathematics Foundations3-4
CTDICreative Thought Direction3-4
PPDIPast and Present Direction3-4
SIDIScientific Inquiry Direction3-4
SSDISelf and Society Direction3-4
Directions (choose from CTDI, PPDI, SIDI, SSDI) 14-8
GACOGlobal Awareness Connection3-4
WECOWellness Connection3-4
Total Credits120

Directions should total 20 credits (unless the major has a waiver for a specific Direction). 

Plan of Study Grid
Year OneCredits
AR 1080 Art Foundations: Digital and New Media (TECO) 4
BUS 1100 Introduction to Marketing and Sales 4
GD 2000 Game Design Principles 4
MA 2210 Finite Math with Business Statistics (QRCO) 4
IS 1115 Tackling a Wicked Problem 4
EN 1400 Composition 4
MAMathematics Foundations 3-4
CTDICreative Thought Direction 3-4
Year Two
AG 2100 Design Software Basics (TECO) 4
CS 2010 Computing Fundamentals (TECO) 3
CS 2370 Introduction to Programming 4
CM 2775 Media and Cultural Studies (TECO) 4
PPDIPast and Present Direction 3-4
SIDIScientific Inquiry Direction 3-4
SSDISelf and Society Direction 3-4
Directions (choose from CTDI, PPDI, SIDI, SSDI) 3-4
Year Three
CS 2381 Data Structures and Intermediate Programming 4
Or Creative Media Track course
CM 3006 Analyzing Screen Media (DICO) 4
CM 3125 Communicating Through Animation (INCO) 4
GD 4000 Game Design Workshop 4
World Building Experience course 3-4
WECOWellness Connection 3-4
Electives 7-8
Year Four
GD 4000 Game Design Workshop 4
CS 4520 CyberEthics (DICO,INCO,WRCO) 3
AG 4200 UX/UI: Digital Identity 4
Track course 3-4
GACOGlobal Awareness Connection 3-4
INCPIntegrated Capstone 3-4
Elective courses 8
 Total Credits120

The learning outcomes of the program are:

  1. Understand and apply game design principles in various domains
  2. Understand and apply programming principles for game development
  3. Understand and create various art components of games
  4. Understand game-specific business issues
  5. Work effectively in creative team environments

In the Game Design major at PSU, you will learn the skills and knowledge you need to be able to work for major game studios, as a freelancer, and even to start your own studio. Building on PSU's innovative cluster learning model, you will work with your classmates to design games of increasing complexity. In addition, you will learn about the game industry so that you understand the choices to make to get your games funded and published.

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